Simca 1200s Bertone Coupe 1:10

Lem

Member
Completely redesigned the cage. No more bending in the ribs, no more angled parts....only pure vertical and horizontal alignment.
Basically i removed all the mistakes and changed it according to tips i got from all you specialists in your areas. Thank you very much for all the tips on Discord and here on the forum.

I had to get rid of my illusion to have 1 3d model as source to fit it all, every path i want to take needs its own model.

I simplified the 3d model even more to get new outlines, that works much better.

Currently i am working on getting all the interlocking areas defined in the ribs.
The horizontal rib above the wheel arches will be the baseline of the cage. Below that the the body begins to bend inwards. Bottom parts will be only sticked into the cage, not glued. That way i can remove the cage later without destroying it. Destroying such a cage would be, in my mind, a senseless waste of material and money.

If that works out like i think, car bodies like Jaguar E-Type or Toyota 2000GT should be easily possible too :cool:

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Lem

Member
i think i am done with all the intersection cutouts......we will see when i do the animation..... when part for part fit together i might still find some errors.....

 

Lem

Member
Added final horizontal ribs, adjusted some intersections, and named the parts. Finally the boring task is done. Material thickness will be 4mm for all ribs, except the horizontal ones, which will be 3mm acryl.

 

wesmade

Supporting Member
I am just getting caught up, been super busy and haven?t been on in a while. This is just amazing and glad I had a very small part in it. My mind is blown with what can be done with these virtual models!


Wes
 

Lem

Member
Thank you very much Wes, god i hate to wait (Lockdown) to get it cutted. For the waiting period i will now construct the 3d printable version around this cage, that i can use parts like interior, headlights, mirrors etc. for both versions.

All the work on the ribs really paid off, the cage is way more accurate than even my high detail 3d model, but was way more time consuming than creating the game model.
I talked to my american friend, who will do the testing for me, he has access to multiple 3d printers at work and at home.
We were talking about the nicest vintage cars from every continent and came up with a small list:
USA: 1964 Daytona Coupe
EU: Ferrari 250GTO, Jaguar E-Type (i tend to go for Jaguar here)
Asia: Toyota 2000GT
 

Lem

Member
Lockdown end moved to end of january........dammit i really wanted to cut the ribs, so i could start. I created new center part of the M02 chassis, so the wheelbase will be correct and added the parts to the cut layout.
Now that i have to wait i started modifying the high detail model to make it printable. Unfortunally the doors and hoods were collpased meshsmooth objects, so i have to redo them. Model also had a lot of errors, which wernt visible in any render, so a lot of cleaning had to be done. Down to 12 errors now after adding thickness to the body shell.

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Lem

Member
Since laser cutting is still weeks away i finally managed to remove all errors from 3d model, rebuild parts of it and it now passes STL check. Also build the default 13" rim, since Peter, my 3d printer guy, also wants to print rims and tires.

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Lem

Member
Wall thickness of 0.7mm is too thin, a few holes in the body. Also need to put the rear side window more into the innerside, since the glass will be glued from outside there. The air intakes i will close, there are deformations in it. Main body will be also cut into 2 halfs, since the height of the center part might cause some distortions too. Everything else worked out fine.

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dagabba

Supporting Member
Looks so great, nice one Lem!

It would be amazing to see a few more on-road hardbodies like this on the market for us scale peeps, can't wait to see what you do with it!
 

Lem

Member
Thx Dag,
i will do more for sure. Now that i know what is important and how to fix the issues in this test model the limit is only available blueprints .........and time
 

rally037

Supporting Member
Great effort there Lem! I actually wanted to also comment on your CAD work from few posts earlier - very impressive surfacing, I really liked the way the model has matured, excellent work!

On the subject of printing, I assume the main body, apart from the bumpers, was printed in one piece - good printer considering that at 1:10 length is close to 400mm.
 

JunkGTZ

Supporting Member
This is a curious car as the styling is very much similar to the Fiat 124 Spider. It almost looks like a mash up between the 12y Spider and a Opel Manta A coupe of the 1970's. In reading up on the Simca it was interesting to find the platform for it was used in other coachbuilt cars such as the one in the article below.

https://oldtimerdaily.com/a-charming-little-simca-coupe/

Very cool car and I am excited that your first go around with 3 D printing was largely successful in just getting the shape correct. I hope to try 3D printing sometime, but I am pretty far removed from even using the software. That's for another time when I have more time.

Here's a tricked out 1200S for further inspiration.
https://dyler.com/cars/simca/1200s-...200s-bertone-coupe-coupe-1968-silver-for-sale
 

Lem

Member
Great effort there Lem! I actually wanted to also comment on your CAD work from few posts earlier - very impressive surfacing, I really liked the way the model has matured, excellent work!

On the subject of printing, I assume the main body, apart from the bumpers, was printed in one piece - good printer considering that at 1:10 length is close to 400mm.

Thx Rally :) For construction it is definitely not the best method to use quad modelling, but that is what i am used to and the older i get the more i tend to stick to known stuff. During these 1,5months now i figured out i am an "approximation artist", for the game stuff or renderings it is fine. For construction it needs to be accurate and needs a lot more input by value than simply moving edges and vertices around until it looks right.


https://oldtimerdaily.com/a-charming-little-simca-coupe/

Very cool car and I am excited that your first go around with 3 D printing was largely successful in just getting the shape correct. I hope to try 3D printing sometime, but I am pretty far removed from even using the software. That's for another time when I have more time.

Here's a tricked out 1200S for further inspiration.
https://dyler.com/cars/simca/1200s-...200s-bertone-coupe-coupe-1968-silver-for-sale



Thanks JunkGTZ, yes i know the silver one too, its part of my reference photo collection here. I also know the special car bodies they made for competition. Before owning the Simca 1200s back in 1988 i didnt even consider Simca a real car brand, i thought they would only rebuild Fiats in license like the 1st Lada. My old car mechanic master in the garage i worked told me i should take a look at it. He drove a Fiat 128 Rally 2 and we shared our love for youngtimers :)
And of course you guys know how it is with love...you soak up everything you can get during that time :)

For 3d apps, i can tell you you will have a high frustration level 1st, but if you stick to it you should be able to produce nice looking stuff within 6months. I only learned by reading tutorials and my 1st game model i had to make to apply for a job i did around 20 times until i was satisfied to send it off....and after a few more then routine came into play.
During my time as game artist for iENT`s Warbirds and Dawn of Aces flightsimulations i taught players to create game objects (well back in the time it was much less complex, my single aircraft models had only 3000 triangles and later the Crashday car models had around 5k-8k). From 10 players who started 3 at least went past the frustration period and delivered content after 6 months.
Also you only need a fraction of the app features anyway for modelling if you dont want to do animations or texturing. It is worth to give it a try, just blend all the stuff you dont need out of the app and it becomes way less complex :)


Now its time to bug fix the model.

I made a deal with a german guy i came into contact during my questioning around for high resolution photos of Hans Exners race car version. The time all bugs are sorted out he will print the car for me....in return i added a BMW 3.0cl model to my list for him.... A car classic legend here in germany so i am pretty happy with it.

P.S.: This 3d printing of course doesnt mean i will not handcraft the model also using my rib cage if anyone wonders. This whole PC working doesnt help my smoking habbit at all
 
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